FLL Global Innovation Award
XPRIZE and the Heritage Provider Network Inspire Kids with the FIRST®LEGO® League 2015 Global Innovation Award.
Funded by a generous grant from Dr. Richard Merkin, President and CEO of Heritage Provider Network, XPRIZE is once again sponsoring the FIRST LEGO League (FLL) Global Innovation Award. Celebrating its 5th year, the award recognizes a group of young inventors who have applied outstanding innovation and creativity in solving a particular problem. XPRIZE is proud to be the Presenting Sponsor and Founding Partner of the award.
"The FIRST LEGO League Global Innovation Award presented by XPRIZE inspires and rewards truly talented kids,” said Dr. Merkin. "At Heritage we try to stimulate innovation and imagination. As Einstein said, ‘Imagination is everything. It is a preview of life’s coming attractions.” These kids are our future leaders, creators, innovators and imagineers. We are happy to support this important XPRIZE initiative, which will help launch them on their life’s journey.”
The 2015 FIRST LEGO League Theme: World Class
This year’s competition challenged FLL teams to explore the topic of learning by asking teams to redesign or reimagine how we will gather knowledge and gain skills in the 21st century. The Teams educated adults on the ways that today’s kids need and want to learn. The winners received their award at a special ceremony on June 16, 2015, at the U.S. Patent and Trademark Office in Alexandria, Virginia.
THE 2015 FLL Global Innovation Award presented by XPRIZE WINNER:
Team Storm (Terre Haute, IN, USA)
Congratulations to Team Storm for the Winning Idea!
The ROY G. BIV Math System is an app designed to improve the way children challenged with dyslexia learn new math concepts so they don’t stress over flipping or rearranging digits in a number. The solution uses a rainbow color-order and coding system to keep digits in place so that when a child attempts any kind of math operation, they will quickly realize that they’ve unintentionally moved digits when they see that the familiar ROY G. BIV rainbow pattern is also out of order. By assigning a unique color to each place value, it is easier for a child with dyslexia to keep digits lined up correctly. The app was originally designed to help children with dyslexia, but it would also be useful for children with dysgraphia or a more serious math disorder called dyscalculia.
THE 2015 FLL GLOBAL INNOVATION AWARD PRESENTED BY XPRIZE RUNNERS-UP:
Braille Boys & Annie (Cumming, GA, USA)
"How many children in America are not taught to read? The answer is 90% if the children are blind." This statistic from the National Federation of the Blind was the inspiration for the Insta-Braille™. A sound module is programmed with a voice recording of each letter of the alphabet. Letter buttons containing the corresponding Braille character connect to the module. A child or adult who is visually impaired can feel the Braille character then push the button to hear the letter representing the Braille character on the button. Through repetition the first 26 Braille characters, the foundation of Braille, can be easily memorized. Students using the Insta-Braille™ do not need the assistance of someone sighted or a Braille teacher.
LEGO Lions (Austin, TX, USA)
Their idea is called the Haptic AppPlatform for Visually Impaired. They chose this problem because they saw the struggles of visually impaired children to visualize advanced math topics such as graphs, curves, etc. The current methods are inaccurate and frustrating. They developed an application that provides haptic feedback on touch screen devices. They demonstrated it to several visually impaired students and learning specialists. They got very enthusiastic response and they asked us to expand it to other areas, e.g. shapes, letters (to learn how sign the name), maps, slope fields, etc. They have set up an application platform that is based on open source, game development platform. They have set up a non-profit organization and are expanding the application portfolio to address the needs of visually impaired.
FIRST was founded in 1989 to inspire young people's interest and participation in science and technology. Based in Manchester, NH, the 501(c)(3) not-for-profit public charity designs accessible, innovative programs that motivate young people to pursue education and career opportunities in science, technology, engineering, and math, while building self-confidence, knowledge, and life skills.
FIRST founder Dean Kamen is an inventor, entrepreneur, and tireless advocate for science and technology. His passion and determination to help young people discover the excitement and rewards of science and technology are the cornerstones of FIRST (For Inspiration and Recognition of Science and Technology).
Generously sponsored by the Heritage Provider Network.